Aaaand here's the milk pour using geometry. Multiple set of curves were blended in order to get the motion; 3 were used to give the general motion and waviness; one curve was used to exaggerate the initial pour, and one more when the bottle is lifted up. Switching between these 3 sets of curves were manual blends, though I used chops to blend between the 3 curves that formed the bulk of the pour.
Seems to be going well, tomorrow I'll work on adapting yesterday's sim properly into the cup.
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