Monday, April 30, 2012

Work your butt off

Came across this thread on the ConceptArt forums. Bottom line: Work your arse off if you have a dream.

Sunday, April 29, 2012

Saxophone Log, April 2012

Another month, another blog! My music related blog will have more details.

Friday, April 27, 2012

Tolerance Maneuver @ The Mucky Pup

 Here's 3 of my fellow students from my life drawing class. Talented they are!

D300, 24mm/2.8D + 50/1.8D. Light was waay low, and I started out shooting at 1600, but took it to 3200 in the end. I'm still quite surprised at how good it is at iso 3200, the loss of dynamic range and contrast is keenly felt, but it's worth the shutter speed.

Its times like these I wish I owned a D700 + 24-70/2.8, would cover this situation perfectly. Apart from the fact I feel the D700 has a crappy AF layout.

Wednesday, April 18, 2012


Me: "What was your first impression of me?"
Friend: "Nerd."


Wednesday, April 11, 2012

Jamestown: Judgement Difficulty

Re-downloaded Jamestown to my mac before heading home for hols, and by a stroke of extreme luck I managed to complete all the difficulty levels to unlock Judgement difficulty. Whilst I manage to get through the previous difficulty level with... some difficulty, in Judgement, I used up all my continues and didn't even dent the boss! Getting old, I think :D

Thursday, April 05, 2012

Wiresolver Noodles

One of my esteemed colleagues sent me this delightful link today. First thought was "Holy frak! That's awesome" and the next thought was "how could this be done in Houdini?"

A quick setup later (one of the shots I'm working on deals with using the wiresolver to drive twigs and sticks, so...), tada!

Sadly it's only 35 frames long, cut the sim short as I have an appointment this evening. But in any case, it answers the question, yes, Houdini 12's wiresolver can definitely do something like that. If you watch the last few frames the fork's mesh is just arriving on-camera. Earlier tests indicate that the fork interacts with the wires - whether they can twirl like the Blender sim remains to be seen, but I can't see why not. The friction settings will definitely need to be tweaked for that to work but yeah.

Blender is really up and coming (sadly I can't get used to the interface, else I'd go for that vs Cheetah 3D), and I wonder how much stress it is giving to the big vfx software developers.

Sunday, April 01, 2012

Reflecting on life

Today might be the 1st of April, but this post isn't a joke. Already it is April, a third of the new year has passed.

Time... such a precious concept.

It was only yesterday I remember school, hating PT, dealing with studies, then bam.

Work. A new life. The winds of change.

I guess even though I'm halfway to my deathbed, I'm still discovering who I am.

Pensive, the day is, so the pseudo poet writes.

Go with the flow I guess.